Week 1 - Week 14 : Learning 3dsMax

This semester we were introduced to a new software after learning AutoCad the previous sem. This time its Autodesk 3dsMax whereby we would learn how to bring our 2D plans into 'life' through the use of 3 dimensions.

During the 1st week we were taught on the basic functions of 3dsMax, like in AutoCad, there were specific buttons for navigations, commands to open the features inside. Once we got used to moving around in the viewport we learnt how to minimize the viewports into fours, then we could set each viewports view to either top, left, right, back. & whether we want to view it in perspective or in orthographic mode. This is important for when we build our models on top of our 2d plan that we will learn to import into 3dsmax.



First we created simple objects like boxes and cones, exploring all the standard primitives and some compound ones. We learned to edit colors and modify the dimensions of the geometric shapes, such as the radius, height width and length. Then adjusting the general height of the object and learning how to control the XYZ positions of the objects.


Then we learned how to import our autocad files into 3dmax for us to build the 3d model. Using boxes or extruding lines we made walls and floors and the basic structures of the model,
We learnt about modifiers and using Boolean under compound primitives, we created holes for doors and windows.



We learned how to toggle between wireframe mode and 'filled' mode . Wireframe mode enables us to see the structures and positions more clearly, while the filled mode gives us a more realistic and whole image.



After building a basic structure we learned how to apply materials to our model. By simply pressing M on the keyboard it opens the material editor and we're given material balls.
First we must choose the Architectural Setting > Diffuse Map > Bitmap (to apply image texture) Then to see the material in the viewport we must click on "show shaded material" then apply the material.






After we learned how to apply materials we learned how to set up lights to give our model ambience. The most general lighting is omni light under Lights > Standard > Omni

Heres how it looks like when its rendered:



Then we learnt how to set up cameras so can capture views. By going to Cameras > Free Camera then clicking the screen to place, then rotate and adjusting the height of the camera to about 1500mm which is the most comfortable viewing height.


 We could also play with the lens and change the views. We learned what was the recommended lens width which is around 35mm


Lastly we learned how to do animation. First we create a path like how we would want to film a movie and how we want the camera to move. the path is created using lines then we smoothen it. Then by going to Motions > Positions XYZ > Path Constrain we attach our free camera to the path.



After we set the camera we set the timing for our animation. Because 1 second contains 30 frames, (30fps) We need to set the total length to1800 for a one minute animation.



& heres my final video! :)


 

thank you!


p1